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Contrabobo is the seventh level in Abobo's Big Adventure. It plays as a run-and-gun shoot 'em up, and is a compilation of levels one and three out of the original Contra. Everything is as the game was played except for several changes. For example, the weapons got a slight upgrade. The boss of the level is Kirby.

Powerups[]

The Flamethrower Gun can now fire more than three fireballs at a time, and whilst running, they can be melded together into a wheel of flames.

The Machine Gun....got no upgrade, whatsoever, but it's still a useful weapon.

The Spread Gun receives a similar upgrade to the Flamethrower Gun, but is much more effective.

The Laser Rifle had been replaced by the Lemming Gun, which fires unsuspecting lemmings toward any foe and momentarily walks around (if the target is hit) before detonating, causing quite a bit of damage.

There is no Rapid Fire upgrade, but it was barely helpful, anyway.

Invincibility has also been taken out for difficulty modification.

Opening Cutscene[]

The level begins after destroying Abobo's dark robotic copy in Mega Mabobo. After it self destructs from critical damage, the head remains, printing out a green slip indicating the whereabouts of Aboboy. After reading the sheet of paper, Abobo dons military-esque gear and continuously shoots out of the gun that he holds throughout the entire level. The level's opening cutscene is a direct reference to Rambo.

Part 1 (Level 1)[]

There are some new enemies in part one of the level, ranging from the very basic Contra enemies, the zombies from Ghosts 'n Goblins, RoboCop, Jason Voorhees, Rambo, Toxie, the polarbear from Ice Climber, and the boss of part one. The level basically pans out as the exact same as the original game except for fewer powerups and more enemies. If the player can press the keyboard's buttons, Up, Up, Down, Down, Left, Right, Left, Right, B, and A, which are the buttons for the famous Konami Code, they will unlock Player Two mode, where a second player, based off Lance Bean, will spawn and can be controlled by using the I button, and he fires by using the O button, however, if the player dies at least three times, but presses the buttons for the Konami Code, the player would get over 30 extra lives, just like the original Contra.

Boss 1[]

The first boss seems to be Krang (an enemy of the Teenage Mutant Ninja Turtles, perhaps?), who seems to be very easy. His only attacks seem to be walking around and firing his fist from its socket. If he's facing the opposite direction from Abobo, when he fires, he'll turn around instead of walking to the edge of the screen, first. After his defeat, Kirby flies in and takes Krang's controller and enters his body as a replacement. At that point, Krang jumps offscreen and rises as a MUCH larger and much more powerful being. This time, he has new attacks (in the following order):

Arm Attack[]

Basically the same as his first phase, but much larger. He will only attack the top platform.

Laser Eyes[]

Two sets of lasers shoot from Krang's head to take out any threats on the middle row.

Shrimp Surprise[]

Kirby inhales a supposed alien from Contra (which can hit the middle and bottom row if you don't duck/jump) and spits it out in a diagonal direction.

Krang, or Krang-By, now has not 1, but 3 weak-points, the arm, the head, and the control panel, where Kirby chose to settle. Each takes a barrage of bullets to destroy, and the boss can only be destroyed if all three are destroyed. After Krang is destroyed (again), Kirby flies out from it at the last second, and makes his way to the top of the waterfall in level three.

Part 2 (LEVEL 3)[]

Basically the same as the original, but with some new enemies than just the ones from Contra. Make your way to the top while facing a naked person called Nakey, Zookers, Fly Guy, Ryu Hayabusa, Pit/Kid Icarus, the condor from Ice Climber, Stinger, and more to fight Kirby once again...only to find the regular boss...but before it can attack, it is instantly pulled under by an unknown force. Shortly after, the ground starts to rise, and pops out a gigantic Kirby. However, he's weaker than he was with Krang. He has four different attacks, which include:

Inhalation[]

Kirby tries to suck up an ability with this. Two ways you can die from this is if Kirby gets you instead or if you get hit by one of the rocks he chose to inhale.

Stone Ability[]

Kirby becomes a random statue (of either the Venus de Milo (left), The Thinker (middle), or Tanooki Mario (right) and drops in high hopes of killing Abobo. Whether he misses or not, he'll turn back, fly back to the background, and drop the ability for a new one.

Fire Ability[]

Kirby spits numerous fireballs that later drop to the battlefield. He only does one wave before dropping the ability.

Ice Ability[]

Kirby spits out a normal sized missile that can't be destroyed to home in on Abobo. If it hits him, Abobo will immediately be frozen and can only be freed by death or pressing left and right very quickly. If not, it will turn into a ball of ice spikes that will melt later on.

After the all three abilities have been used, Kirby spits out three randomly generated powerups (for Abobo to use) and starts again.

Rage Move[]

Abobo phases out and turns into an warsplane that will drop bombs all over the screen. The bombs either hurt or kill every enemy onscreen (or very close to being onscreen). It is known as "Bombs Away."

Ending Cutscene[]

After the fight, Kirby will vomit out a large amount of NES characters and objects, but surprisingly, no sign of either Krang or Gromaides. After he's been completely emptied out, Kirby drops to the ground while something inside of him starts to kick until he eventually explodes, revealing Doc Louis from Punch-out!! Before being bludgeoned by Abobo, Doc stops him and tells him of the whereabouts of Aboboy, who was kidnapped by Little Mac, after a bloodthirsty rampage of punching out people who weren't even opponents. He then offers to train Abobo for the final fight in the entire game: Versus Little Mac.

Enemies[]

Associated achievements[]

  • Icy Escape
  • Turtle Power
  • Krang Bang
  • Fiery Fury
  • Lemming Lunacy
  • Auto-assault
  • Spread the Love
  • Robopopped
  • Barf-o-rama
  • Soap on A Dope
  • Contrabobo God
  • Super Soldier
  • War Hero
  • Fire Bad
  • Double Trouble
  • Bombs Away
  • The Code

Trivia[]

  • This is the final level in Abobo's Big Adventure to feature enemies and mid-bosses. This excludes Punchabobo, which features no regular enemies aside from Little Mac (who is technically the game's final boss), and the ones who appear in the cutscenes of the level.
  • Abobo is shown putting a spatula into his pocket in the opening cutscene of the level, which is a reference to Weird Al Yankovic's Spatula City.
  • The Defense Wall boss and its base (the second stage of the original game) are skipped in the level.
  • This is one of the two levels to have over two sections. The only other level is Pro Wrabobo.
  • Mario's brother Luigi and Rash from Battletoads appear in the thought bubbles that are shown in the cutscene of Doc Louis telling Abobo about Little Mac, who is shown punching Luigi and beating up Rash in them.

Gallery[]

Enemies[]

Other[]

Videos[]

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